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Whats Diffrent From Classic 8.0
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__NOTOC__ <h2 style="font-size:26px">The Objective</h2> Our goal is to reach a stable hardcore version of old tibia where every gold coin [[File:Gold.gif|options|Gold]] matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood. '''All server rates are x1''' expect loot '''Loot: x0.8''' [[File:Treasura_Premium_Scroll.gif|options|link=Treasura Premium Scroll]] Premium account: '''No premium stamina XP bonus, disabled Happy Hour''' (experience bonus from premium stamina.) As we aim for a long-term server, we have made several adjustments to create a hardcore but enjoyable gameplay experience that lasts. <h4>[[File:Chest.png|options|link=Chest]]Quests</h4> For middle and higher levels quests, rewards items are replaced by valuables (runes, diamonds, cash..). All quest items have been added to monster loot tables, such as the[[File:Demon_Helmet.png|options|link=Demon Helmet]] being added to the loot of Demons. Thanks to this change, items will have more value, making it more challenging to acquire quality equipment and progress in the game. Few quests conserve entirely or partially their items: - Annihilator: [[File:Stonecutter_Axe.png|options|link=Stonecutter Axe]][[File:Magic_Sword.png|options|link=Magic_Sword]] [[File:Demon_Armor.png|options|link=Demon Armor]][[File:Thunder_Hammer.png|options|link=Thunder Hammer]] (Instead of [[File:Teddy_Bear.png|options|link=Teddy Bear]]) - POI: Instead of [[File:The_Avenger.png|options|link=The Avenger]][[File:Arcane_Staff.png|options|link=Arcane Staff]][[File:Arbalest.png|options|link=Arbalest]] 100k [[File:Gold.gif|options|Gold]] and [[File:Amulet_Of_Loss.png|options|Amulet Of Loss]] - HOTA: [[File:Helmet_Of_The_Ancients.png|options|link=Helmet Of The Ancients]] as a reward but has a secret mission <h4>Mechanics / Systems</h4> - [[File:Party_Icon_Leader.gif|options|Party Icon Leader]][[File:Party_Icon_Member.gif|options|Party Icon Member]]Shared Experience without vocations bonuses - Monsters and players bodies are openable & pushable by everyone immediately upon death - Monsters have mechanics from old Tibia. They can hit spells twice depending on the chance - Monsters doesn't walk if there is no player on the same floor - [[File:Small_Stone.png|options|Party Icon Leader]] have a 7% (instead of 3%) chance of breaking - NPC Rashid [[File:Rashid.gif|options|link=Rashid]] has been added (8.10 Tibia) - Impossible to buy [[File:Stone_Skin_Amulet.png|options|link=Stone Skin Amulet]] [[File:Might_Ring.png|options|link=Might Ring]] [[File:Stealth_Ring.png|options|link=Stealth Ring]] from NPCs - There are no level and vocations requirements on weapons, distance weapons and EQ (Only Wands & Rods have level and vocation requirements) - [[File:War_Hammer.png|options|link=War Hammer]] is not buyable from NPCs - '''Stamina regeneration is 25% slower''' - NPCs can speak with many players at the same time - Players can walk through other players in a protection zone [[File:Hunter_Spell.gif|options|link=Hunter Spell]] [[File:Dragon_Spell.gif|options|link=Dragon Spell]] <h4>Economy</h4> - Runes are buyable via NPCs but they are 2x more expensive - [[File:Mana_Fluid.png|options|link=Mana Fluid]] -> 105 gold coins - [[File:Life_Fluid.png|options|link=Life Fluid]] -> 105 gold coins - [[File:Life_Ring.png|options|link=Life_Ring]] -> 1700 gold coins - [[File:Ring_Of_Healing.png|options|link=Ring_Of_Healing]] -> 3700 gold coins - [[File:Pair_Of_Soft_Boots.png|options|link=Pair_Of_Soft_Boots]] can be repaired for 20000 gold coins - [[File:Spear.png|options|link=Spear]] -> 20 gold coins - [[File:Royal_Spear.png|options|link=Royal_Spear]] -> 70 gold coins - [[File:Assassin_Star.png|options|link=Assassin_Star]] -> 250 gold coins - [[File:Bolt.png|options|link=Bolt]] -> 4 gold coins - [[File:Piercing_Bolt.png|options|link=Piercing_Bolt]] -> 6 gold coins - [[File:Sniper_Arrow.png|options|link=Sniper_Arrow]] -> 4 gold coins - [[File:Onyx_Arrow.png|options|link=Onyx_Arrow]] -> 10 gold coins - [[File:Power_Bolt.png|options|link=Power_Bolt]] -> 11 gold coins - [[File:Ring_Of_The_Sky.png|options|link=Ring_Of_The_Sky]] sellable for '''20k''' instead of '''30k''' to [[File:Rashid.gif|options|link=Rashid]] <h4>Exp Places</h4> Few exp places are revisited to avoid power gaming abusing by using GFB [[File:Great_Fireball_Rune.png|options|link=Great_Fireball_Rune]], as '''Goroma bonebeasts, Deeper Banuta, Ankrahmun Tombs'''.. <h4>Wands & Rods</h4> Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1. Remember, on Treasura mages can also use melee weapons and burst arrows. List of wands and rods sorted by range: - Range 4:[[File:Snakebite_Rod.png|options|link=Snakebite_Rod]] [[File:Wand_Of_Dragonbreath.png|options|link=Wand_Of_Dragonbreath]] - Range 3: [[File:Wand_Of_Vortex.png|options|link=Wand_Of_Vortex]] [[File:Volcanic_Rod.png|options|link=Volcanic_Rod]] - Range 2: [[File:Moonlight_Rod.png|options|link=Moonlight_Rod]] [[File:Wand_Of_Plague.png|options|link=Wand_Of_Plague]] [[File:Quagmire_Rod.png|options|link=Quagmire_Rod]] [[File:Wand_Of_Inferno.png|options|link=Wand_Of_Inferno]] - Range 1: [[File:Tempest_Rod.png|options|link=Tempest_Rod]][[File:Wand_Of_Cosmic_Energy.png|options|link=Wand_Of_Cosmic_Energy]] <h4>Dynamic Spawns</h4> We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players. The spawn rate can increase by up to 40% when there are 500 or more players online. Resp boost ratio examples: <table> <tr> <th style="border:1px solid black;">Players online</th> <th style="border:1px solid black;">% boosted</th> </tr> <tr> <td style="border:1px solid black;">63</td> <td style="border:1px solid black;">5</td> </tr> <tr> <td style="border:1px solid black;">125</td> <td style="border:1px solid black;">10</td> </tr> <tr> <td style="border:1px solid black;">188</td> <td style="border:1px solid black;">15</td> </tr> <tr> <td style="border:1px solid black;">250</td> <td style="border:1px solid black;">20</td> </tr> <tr> <td style="border:1px solid black;">313</td> <td style="border:1px solid black;">25</td> </tr> <tr> <td style="border:1px solid black;">375</td> <td style="border:1px solid black;">30</td> </tr> <tr> <td style="border:1px solid black;">438</td> <td style="border:1px solid black;">35</td> </tr> <tr> <td style="border:1px solid black;">500</td> <td style="border:1px solid black;">40</td> </tr> </table> '''Basical monsters spawn time:''' - Early game monsters such as [[File:Snake.gif|options|link=Snake]][[File:Minotaur.gif|options|link=Minotaur]][[File:Crypt_Shambler.gif|options|link=Crypt_Shambler]][[File:Vampire.gif|options|link=Crypt_Shambler]] and etc.: 6 minutes. - Middle game monsters such as [[File:Dragon.gif|options|link=Dragon]][[File:Ancient_Scarab.gif|options|link=Ancient_Scarab]][[File:Crystal_Spider.gif|options|link=Crystal_Spider]] and etc.: 8 minutes. - Late game monsters such as [[File:Demon.gif|options|link=Demon]][[File:Warlock.gif|options|link=Warlock]][[File:Plaguesmith.gif|options|link=Plaguesmith]] and etc.: 10 minutes. <h4>Stamina</h4> Stamina starts to regenerate after 10 minutes of being offline: '''classic 8.0:''' - 1 hour offline = 20 minutes stamina - 3 hours offline = 1 hour stamina - 9 hours offline = 3 hours stamina - 18 hours offline = 6 hours stamina - 24 hours offline = 8 hours stamina '''our system:''' - 1 hour offline = 15 minutes stamina - 3 hours offline = 45 minutes stamina - 9 hours offline = 2 hours 15 minutes stamina - 18 hours offline = 4 hours 30 minutes stamina - 24 hours offline = 6 hours stamina Best regards, The Treasura Team
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